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1. Dear Devs, are the Minmatar Carriers on your todo list at all? - in Ships and Modules [original thread]
Minny Carrier's bonus made me train Gallente BS 5. Even if its current bonus was useful (fleet lag fixed), who'd want to be primaried because of crap defense capabilities combined with the 'danger' you'd pose by being best at bosting the people ...
- by Prometheus Wrong - at 2006.08.25 23:22:00
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2. An Alternative to Assault Missiles - in Ships and Modules [original thread]
Edited by: Prometheus Wrong on 29/07/2006 19:23:56 That would work too, but if you just change the way it uses lights, you don't have to introduce more missiles, and you also create the first weapon in eve that has a "charge rate" greater than...
- by Prometheus Wrong - at 2006.07.29 19:22:00
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3. An Alternative to Assault Missiles - in Ships and Modules [original thread]
I've thought about this a fair ammount, and something that has always bothered me about the assault launcher is the fact that it makes any cruiser with them into what is essentially an anti-frigate pwnmobile. The cerberus, in particular, with assu...
- by Prometheus Wrong - at 2006.07.29 18:59:00
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4. T2 Indy Bonus Still Broken? - in Ships and Modules [original thread]
Originally by: HippoKing You have pretty much totally just changed the thread Wouldn't have leaving this one and making a new one on the new topic, or just posting your new idea in a new post make more sense? Does asking this questio...
- by Prometheus Wrong - at 2006.07.24 20:52:00
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5. Why not change what EW does? - in Ships and Modules [original thread]
You wanted me to spell it all out for you? You want math? <grins> What if I did come up with a whole system? The Devs probably wouldn't use it. ;) I'm just trying to get across a general idea for a different direction to go with EW. More of ...
- by Prometheus Wrong - at 2006.07.24 20:31:00
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6. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Rather than Nerf nos, just give us a counter mod that either negates or greatly reduces the Nossing effect.
- by Prometheus Wrong - at 2006.07.24 19:25:00
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7. Why not change what EW does? - in Ships and Modules [original thread]
Edited by: Prometheus Wrong on 24/07/2006 19:16:16 Rather than make it something that renders a ship unable to target (which is just obnoxious, and overpowered), why not make Electronic Warfare something more comprehesive than simply blasting ...
- by Prometheus Wrong - at 2006.07.24 19:10:00
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8. Railcrow LOL - in Ships and Modules [original thread]
As the more inteligent people in this thread have already pointed out, it was a valid setup with one rail. Mr Fix didn't get all his snakies in in time, BoB probably did, and chose the better setup. Kudos to BoB and Twd. They fought well, they f...
- by Prometheus Wrong - at 2006.07.24 00:11:00
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9. Nerf the Ever Loving Piss Out of Range. - in Ships and Modules [original thread]
Originally by: Masta Killa You bring at least 5x people's numbers every time you fight. 250:50 when fighting COL, RAT and SE. 25:5 when fighting Burn Eden. And of course extreme cases like 20 vs me back in ec-. You have absolutely zer...
- by Prometheus Wrong - at 2006.06.24 20:45:00
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10. Re-designed ships. - in Ships and Modules [original thread]
If Asgeir keeps this up, the ammount of love he recieves from the community is going to unsettle the question as to wether or not a man can become pregnant.
- by Prometheus Wrong - at 2006.06.24 19:09:00
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11. Nerf the Ever Loving Piss Out of Range. - in Ships and Modules [original thread]
Seriously. LR BS guns = 2x range of LR frig guns. Extream BS range with T2 ammo at 55km for the win. BS with MWDs in fleet fights? Ships classes other than BS being usable? Maybe increase the relevence of sig radius a bit more? Make ships warpable...
- by Prometheus Wrong - at 2006.06.24 19:03:00
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12. Tech 2 Battleships, Future or Dangling carrot? - in Ships and Modules [original thread]
Originally by: Cinnander Edited by: Cinnander on 30/04/2006 23:02:58 Couldn't find a role for them? How about a scaled up version of the logistics cruisers, with a bit more bite? ) This has been suggested before. I'm afraid someon...
- by Prometheus Wrong - at 2006.05.04 09:51:00
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13. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
As an owner of a HAC, a FlCBC and a FiCBC BPO, I consider myself neutral enough on class vs. class to make this point to those saying the FiCBCs shouldn't be damage dealers: We already have 3 capital class ships and the T1 BCs that fit leaderhip m...
- by Prometheus Wrong - at 2006.04.08 00:30:00
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14. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
I wish I had something more to contribute other than my personal experience of flying both Nighthawks and Cerberi on my uber Caldari flying alt. The number presented here illustrating the utter sub-par-itude of the Nighthawk's damage dealing capab...
- by Prometheus Wrong - at 2006.03.29 08:40:00
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15. Macherial Fitting - in Ships and Modules [original thread]
The Macherial is a Tempest with bigger balls. Same exact fittings as a Temp. Difference come in the areas of speed, toughness and an extra bonus. Treat it like a temp...just stand with your legs a little further apart when you do.
- by Prometheus Wrong - at 2005.09.17 23:30:00
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16. DS Transport Ships: Caldari/Minmatar Severely Disadvantaged - in Ships and Modules [original thread]
Originally by: Phades Shield tank with one mid slot? Wow, damm why didnt i think of that, it compliments the ship even better with the fact it has two damage holes in resistance and a very low shield hp count, in addition to no bonuses to ...
- by Prometheus Wrong - at 2005.03.15 20:59:00
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17. DS Transport Ships: Caldari/Minmatar Severely Disadvantaged - in Ships and Modules [original thread]
Originally by: MrJordanIOI And if you think instas are here to stay forever, there is more fool you. Really - there is a good chance that with the advent of this ship type there will also be a soon to be implemented way of the Dev(iou)s k...
- by Prometheus Wrong - at 2005.03.14 21:04:00
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18. DS Transport Ships: Caldari/Minmatar Severely Disadvantaged - in Ships and Modules [original thread]
Originally by: Miiko Hirayama These ships are good for what they're designed for: Surviving under fire long enough to get to the gate. The transports dont seem designed to be big haulers just tough haulers for low sec/0.0 hauling. Theres n...
- by Prometheus Wrong - at 2005.03.10 22:02:00
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19. DS Transports: What the *&^% were you thinking!? - in Ships and Modules [original thread]
Edited by: Prometheus Wrong on 03/03/2005 01:52:02 Originally by: Imhotep Khem Dude, that turret slot is for decoration. You weren't actually using that were you? n00b, I can not tell you how many stupid inty pilots I've popped i...
- by Prometheus Wrong - at 2005.03.03 01:52:00
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20. DS Transports: What the *&^% were you thinking!? - in Ships and Modules [original thread]
First, I'd like to start off by stating that yes, in fact, I am retarded: save your flames. Second, I'd like to know how many of those interested noticed that these supposed "deep space" transports don't have ******* TURRET HARDPOINTS!?! OMG! I t...
- by Prometheus Wrong - at 2005.03.03 01:29:00
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